The number of particles in the six-dimensional phase space element at time can be expressed as
(F.1) |
where is the so called distribution function of particles in phase space. The particle density can be expressed in terms of the distribution function as
(F.2) |
where is the number density of all particles and is the particle mass.
Without collisions, the distribution function satisfies the equation
(F.3) |
Writing the time derivative explicitely we get the collisionless Boltzmann equation
(F.4) |
With the velocity and the gravitational force , this equation can be expressed as
(F.5) |
Together with the Poisson equation of gravity
(F.6) |
equations F.5 and F.6 are often called the Vlasov-Poisson system of equations (Peebles, 1980). This system is used in astrophysics to describe the evolution of collisionless matter interacting only by gravity.
However in cosmological N-Body simulations it is not the Vlasov-Poisson system of equations that is solved. In fact, one assumes that the solution of the trajectories of particles determined by Newtons laws
(F.7) | ||||
(F.8) |
where and are the position of the th and th particle respectively, can be interpreted as Monte-Carlo-Approximation of the Vlasov-Poisson system (Steinmetz, 1999). So every particle in a cosmological N-Body simulation can in fact represent a huge number of particles, which is a major conceptual difference to N-body simulations used to model planetary systems or stars in star clusters, where each particle intends to mimic an actual physical body.